Short Programs
6hrs of total session time
Young Rocketeers
Younger students construct model rockets to be launched into the sky.
Year Level: Prep - Grade 2
Total Session Time: 6hrs
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Project Aerospace
Students engineer & construct high performance model rockets to be launched through the atmosphere!
Year Level: Grade 3 - 6
Total Session Time: 6hrs
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F1 Engineers
Students engineer their own RC Cars to compete in an F1 style circuit race!
Year Level: Grade 4 - 6
Total Session Time: 6hrs
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Sustainable Engineers
Students explore sustainable future through practical engineering projects
Year Level: Prep - Grade 6
Total Session Time: 6hrs
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Robot Sumo
Younger students design, and build their own robots to compete in an invigorating sumo match.
Year Level: Prep - Grade 2
Total Session Time: 6hrs
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Battle Bots
Students design, and build their own advanced Battle Bots to compete in a battle bot competition.
Year Level: Grade 3 - 6
Total Session Time: 6hrs
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General Electronics
Students learn basic electrical engineering, designing their own circuits and eventually devices.
Year Level: Grade 3 - 6
Total Session Time: 6hrs
Coming Soon!
Drones & Flight
Students learn all about the aerodynamics of flight by constructing hand made gliders, before learning how to fly drones and completing a drone dance competition.
Year Level: Grade 3 - 6
Total Session Time: 6hrs
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Pet Builders
Younger students design, decorate and animate robotic characters and animals.
Year Level: Prep - Grade 2
Total Session Time: 6hrs
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Animated Wonders
Students design and build their own moving robot animals and characters.
Year Level: Grade 3 - 6
Total Session Time: 6hrs
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Rocket Derby Racing!
Younger students design, construct & race solid rocket-powered Derby Racers.
Year Level: Prep - Grade 2
Total Session Time: 6hrs
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Rocket Dragsters
Students design, build & race there own solid rocket-powered Dragsters.
Year Level: Grade 3 - 6
Total Session Time: 6hrs
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Game Dev & Design
Students learn programming skills by coding their own games.
Year Level: Grade 4 - 6
Total Session Time: 6hrs
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Term Programs
10hrs of total session time
Game Console Engineering
Students create their own GameBoy like consoles to program games onto.
Year Level: Grade 5 - 6
Total Session Time: 10hrs
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Mission to Mars!
Students engineer, construct, and launch/drive Mars Landers, Rovers and Rockets!
Year Level: Grade 3 - 6
Total Session Time: 10hrs
More info coming soon!
Soccer Robots
Students design and build their own remote controlled robots to play soccer against one another!
Year Level: Prep - 6
Total Session Time: 10hrs
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Race Engineers
Both the Dragster and F1 Engineers programs combined.
Year Level: Grade 3 - 6
Total Session Time: 10hrs
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Lego Soccer Robotics
Students design and build Lego-Spike based robots to play soccer against one another!
Year Level: Grade 3 - 6
Total Session Time: 10hrs
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Short Programs
1x90 minute classes
These work well as integrations into current STEM programs.
Electronics Introduction
Students get the chance to get hands on experience with electronics. They'll get the chance to work with Arduinos to build there own electronics project!
Age Range: 10-12
Learning Outcomes:
-Electronics
-Basic Programing
-Greater understanding of how computers work
Dragsters
Students will get the chance to build and race there own CO2 cars
Age Range: 8-12
Learning Outcomes:
-Basic Engineering
-Basic Physics
-Team work
Robotics
Introduction
Students will get the chance to work with Sphere robots to explore robotics.
Age Range: 8-10
Learning Outcomes:
-Basic Engineering
-Basic Robotics
-Team work
Medium Length Programs
3-5x90 minute classes or a Full day program
These work well as integrations into current STEM programs.
Rocketeering Short Program
Students get the chance to build and launch there own rocket into the sky.
Age Range: 10-12
Learning Outcomes:
-Physics
-Chemistry
-Engineering
Robotics Introduction
Students get the chance to get hands on experience with electronics and build there own robot with Lego Mindstorms!
Age Range: 8-12
Learning Outcomes:
-Electronics
-Basic Programing
-Greater understanding of how computers work
Dragsters
Students will get an introduction to high level physics before working in teams to design, build and race there own C02 Dragsters.
Age Range: 8-12
Learning Outcomes:
-Physics
-Chemistry
-Engineering
Game Development
Students will get the chance to learn programming through making there own game.
Age Range: 10-15
Learning Outcomes:
-Scratch
-Basics Programming concepts
-Functional programming
-Basic computer science
Long Programs
5-8x90 minute classes
These work well as integrations into current STEM programs.
Rocketeering Program
Students get the chance to learn the basics of rocket science. The program involves students building and launching there own model rockets. The longer program allows students to more deeply explore the science behind rockets
Age Range: 12-18
Learning Outcomes:
-Physics
-Chemistry
-Engineering
Short Science Fair
Students get the chance to work in teams to create there own science project. They will then present there findings at a science fair.
Age Range: 10-12
Learning Outcomes:
-Electronics
-Engineering
-Science
Programming Introduction
Students will get the chance to learn the basics of programming to set them up for future studies.
Age Range: 12-18
Learning Outcomes:
-Python
-Basics Programming concepts
-Functional programming
-Basic computer science
Game Development
Students will get the chance to learn programming through making there own game.
Age Range: 8-12
Learning Outcomes:
-Scratch
-Basics Programming concepts
-Functional programming
-Basic computer science
Full length Programs
12-20x90 minute classes
These work well as integrations into current STEM programs.
Full Science Fair
Students get the chance to work in teams to create there own science project. They will then present there findings at a science fair. The longer program allows students to create more ambitious projects
Age Range: 10-12
Learning Outcomes:
-Electronics
-Engineering
-Science
Robotics Lessons
Students will get the chance to build and program there own real robots.
Age Range: 10-12
Learning Outcomes:
-Python
-Basics Programming concepts
-Electronics
-Robotics
Programming Class
Students will get the chance to learn programming from experienced computer scientists.
Age Range: 8-12
Learning Outcomes:
-Python
-Basics Programming concepts
-Functional programming
-Basic computer science
Game Development
Students will get the chance to create there own full game and present it to the school.
Age Range: 8-12
Learning Outcomes:
-Scratch
-Basics Programming concepts
-Functional programming
-Basic computer science
-Unity